An Interactive Installation for the Capitol Theater

For the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors who contributed to the project. I…

UV Mapping Tricks

A little trick I like to use a lot to save on the need for complex animations or shaders, is to build the animations into the UV map…

Photography System – Prototype 1

I’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is actually even…

Dynamically Split Screen for WORLD4

WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but that hasn’t stopped me helping…

EDNA – An Early Prototype

Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…

A Dynamic 2D Sky with Scene Lighting

EDNA is designed for some particularly low-end hardware, which means we can’t do a *tonne* with our lighting. I still wanted to have some nice lighting effects in…

Spite Stacked Skeleton Car

I’ve been playing around with a tool called SpriteStack lately, where you create your object by drawing layers of pixel art, building up your model in a series…

EDNA Procedural Island Tool

As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to quickly create…

Highlighting Overlay

This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an object (in this example by mousing over); the…

3D-Mapped Noise for Water

I’ve been working on a shader for EDNA which is applied to a dynamic water plane in the background. Using the interactive water object developed by a colleague…

Art, Darling.

Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did some art assets for Will…

Dynamic Neural Arts: EDNA

EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The game is made up of a…

The “ConSWOLer”

For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The controllers were given an 80’s fitness-style…

Creating a Taxonomy of Environmental Narrative for Video Game Design

My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive research and classification of the techniques used…