Category: Bits & Pieces

EDNA Procedural Island Tool

As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to quickly create…

UV Mapping Tricks

A little trick I like to use a lot to save on the need for complex animations or shaders, is to build the animations into the UV map…

3D-Mapped Noise for Water

I’ve been working on a shader for EDNA which is applied to a dynamic water plane in the background. Using the interactive water object developed by a colleague…

Spite Stacked Skeleton Car

I’ve been playing around with a tool called SpriteStack lately, where you create your object by drawing layers of pixel art, building up your model in a series…