Category: Games

Paint Wars

Paint Wars is a competitive multiplayer game designed for a large touchscreen table; where up to 4 players pit their colours against each other to win the Paint Wars.

EDNA in the News

Edna was recently featured in a 7 News segment. Sadly the footage they used featured an older version of the games without the art added! You can read…

EDNA Procedural Island Tool

As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to quickly create…

Highlighting Overlay

This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an object (in this example by mousing over); the…

UV Mapping Tricks

A little trick I like to use a lot to save on the need for complex animations or shaders, is to build the animations into the UV map…

EDNA – An Early Prototype

Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…

A Dynamic 2D Sky with Scene Lighting

EDNA is designed for some particularly low-end hardware, which means we can’t do a *tonne* with our lighting. I still wanted to have some nice lighting effects in…

Art, Darling.

Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did some art assets for Will…

Objects of Play: Interactive Museum

Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned artifacts captured through…

Dynamic Neural Arts: EDNA

EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The game is made up of a…

The “ConSWOLer”

For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The controllers were given an 80’s fitness-style…

Deep Rift or: Spooky Shark

Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate…

Mutually Assured Destruction

A team based role playing game of spying, bartering, strategy and diplomacy.

The stakes? Just the apocalypse.