Paint Wars is a competitive multiplayer game designed for a large touchscreen table; where up to 4 players pit their colours against each other to win the Paint Wars.
Edna was recently featured in a 7 News segment. Sadly the footage they used featured an older version of the games without the art added! You can read…
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an object (in this example by mousing over); the…
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…
EDNA is designed for some particularly low-end hardware, which means we can’t do a *tonne* with our lighting. I still wanted to have some nice lighting effects in…
Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did some art assets for Will…
Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned artifacts captured through…
EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The game is made up of a…
For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The controllers were given an 80’s fitness-style…
Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate…