For the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors who contributed to the project. I…
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an object (in this example by mousing over); the…
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…
WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but that hasn’t stopped me helping…
EDNA is designed for some particularly low-end hardware, which means we can’t do a *tonne* with our lighting. I still wanted to have some nice lighting effects in…
Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned artifacts captured through…