Category: ProjectsPage 1 of 2

An Interactive Installation for the Capitol Theater

For the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors who contributed to the project. I…

EDNA in the News

Edna was recently featured in a 7 News segment. Sadly the footage they used featured an older version of the games without the art added! You can read…

EDNA Procedural Island Tool

As the sole artist working on EDNA, in order to develop worlds quickly I needed to come up with some tools that would allow me to quickly create…

Highlighting Overlay

This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an object (in this example by mousing over); the…

Photography System – Prototype 1

I’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is actually even…

EDNA – An Early Prototype

Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…

Dynamically Split Screen for WORLD4

WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but that hasn’t stopped me helping…

Art, Darling.

Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did some art assets for Will…

Objects of Play: Interactive Museum

Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned artifacts captured through…

Creating a Taxonomy of Environmental Narrative for Video Game Design

My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive research and classification of the techniques used…

Dynamic Neural Arts: EDNA

EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The game is made up of a…

The “ConSWOLer”

For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The controllers were given an 80’s fitness-style…

DIAmate

The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked with creating the concept for a game intended…

Deep Rift or: Spooky Shark

Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate…

Ghost Touch UI & Branding

GhostTouch is a development tool for several of Dr. Jonathan Duckworth’s touch screen projects including Elements, Resonance and Disruptive Critters. The platform aids in the calibration and debugging…