Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned artifacts captured through photogrammetry, using low-cost and easily available game development resources.
Players interact with the artifacts by highlighting them, where they can then rotate the object and lighting to inspect it further. Some objects can be further exploded to inspect individual elements. An information panel can also be opened, allowing websites or HTML files to act as a sort of plaque for the artifacts.
I also started investigating a low cost, but high precision photogrammetry method, which would allow small museums to digitally archive objects without the need of expensive 3D scanners.
The project is built using Unreal Engine 4, and the development was documented in a series of videos on Youtube embedded below.