Page 2 of 2

Objects of Play: Interactive Museum

Back when I was working on a PhD, I began development of a “virtual museum’, which would allow players to explore and examine 3D scanned artifacts captured through…

Creating a Taxonomy of Environmental Narrative for Video Game Design

My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive research and classification of the techniques used…

Dynamic Neural Arts: EDNA

EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The game is made up of a…

The “ConSWOLer”

For William Goddard’s game Get SWOL, I was asked to create two custom controllers (Which we took to nicknaming the “conSWOLers”). The controllers were given an 80’s fitness-style…

DIAmate

The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked with creating the concept for a game intended…

Deep Rift or: Spooky Shark

Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate…

Ghost Touch UI & Branding

GhostTouch is a development tool for several of Dr. Jonathan Duckworth’s touch screen projects including Elements, Resonance and Disruptive Critters. The platform aids in the calibration and debugging…

Mutually Assured Destruction

A team based role playing game of spying, bartering, strategy and diplomacy.

The stakes? Just the apocalypse.