Deep Rift was a prototype horror game Alexander Muscat and I developed for RMIT to display VR technology during their open day events.In the game players must navigate the dark of an underwater cave while avoiding attacks from roaming sharks.

Visibility is limited to a small spotlight in front of the submarine and a series of cameras displaying on the submarine console.

A final prototype of our game was demoed at a youth event in Wangaratta held by Uniting Care, where it was a big hit with the kids. We later presented about developing content for VR for Melbourne Knowledge Week in a talk titled “How (not) to Develop a VR Game”.

You can read more about the game over on Alex’s site.