Tag: Design

An Interactive Installation for the Capitol Theater

For the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors who contributed to the project. I…

Photography System – Prototype 1

I’ve been slowly working towards making a Pokemon Snap! style game, and the first step for that is being able to check if a creature is actually even…

EDNA – An Early Prototype

Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…

Dynamically Split Screen for WORLD4

WORLD4 2? WORLD5? WORLD4²? I’m not exactly sure what Alexander Muscat is planning to call the next iteration of his game WORLD4; but that hasn’t stopped me helping…

Creating a Taxonomy of Environmental Narrative for Video Game Design

My Honours research was an exploration of environmental narrative and how it is used in level design. The project included extensive research and classification of the techniques used…

Dynamic Neural Arts: EDNA

EDNA (Elements by Dynamic Neural Arts) is a therapy game designed to aid the rehabilitation of patients with acquired brain injuries. The game is made up of a…

DIAmate

The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked with creating the concept for a game intended…

Mutually Assured Destruction

A team based role playing game of spying, bartering, strategy and diplomacy.

The stakes? Just the apocalypse.