Paint Wars is a competitive multiplayer game designed for a large touchscreen table; where up to 4 players pit their colours against each other to win the Paint Wars.
For the Capitol Theater’s restoration and re-opening, I was asked to help design an interactive display for the wall honoring the donors who contributed to the project. I…
This is a quick method for highlighting objects in-game without the need for post-process outlining. When the player highlights an object (in this example by mousing over); the…
Early on in EDNA’s development the artistic direction was significantly more complex than it’s current state. Early concepts involved an overworld populated by a series of Pikmin-like critters…
EDNA is designed for some particularly low-end hardware, which means we can’t do a *tonne* with our lighting. I still wanted to have some nice lighting effects in…
I’ve been working on a shader for EDNA which is applied to a dynamic water plane in the background. Using the interactive water object developed by a colleague…
Art, Darling is a collaborative art game by William Goddard, where players use unusual controllers to paint and decorate an object. I did some art assets for Will…
I’ve been playing around with a tool called SpriteStack lately, where you create your object by drawing layers of pixel art, building up your model in a series…
The Diamate project was a collaboration between researchers at RMIT and Sydney University’s Charles Perkins Centre. Our team was tasked with creating the concept for a game intended…